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czardadius
04-08-2006, 11:21
here ya go dstuff, dunno if u started to work on these but i needed this sooo, thought i share my work.

FS = "\t";
HEADER = 1;
RECCNT = OFF;
MTXCNT_OUT = 1;
MATCNT_OUT = 1;
ORD_IGNORE = 0;

{
UINT id;
UNICODE name;
UNICODE add_name;
ASCF description;
INT popup;
ASCF set_ids
ASCF set_bonus_desc;
ASCF set_extra_id;
ASCF set_extra_desc;
CHEX unk[2];
UINT special_enchant_amount;
ASCF special_enchant_desc;
}

set_ids = comma seperated list of set item ids
set_bonus_desc = description text of what the set will give
set_extra_id = id of extra piece of the set (such as shields)
set_extra_desc = description text of what u get with the extra item besides the regular bonuses.
unk[0] = no clue, always 0, 1 byte
unk[1] = no clue, always 0, 1 byte
special_enchant_amount = the number of enchants on a item before a special enchant bonus occurs
special_enchant_desc = description text of what the special enchant bonus gives.

dstuff
04-08-2006, 17:26
I haven't bothered yet :)

czardadius
04-08-2006, 19:57
lol figured, heres a few of the other new ones:

huntingzone-e.dat
FS = "\t";
HEADER = 1;
RECCNT = OFF;
MTXCNT_OUT = 1;
MATCNT_OUT = 1;
ORD_IGNORE = 0;

{
UINT id;
UINT hunting_type;
UINT level;
UINT unk_1;
FLOAT loc_x;
FLOAT loc_y;
FLOAT loc_z;
CHEX unk_2[1];
UINT affiliated_area_id;
ASCF name;
}

raiddata-e.dat
FS = "\t";
HEADER = 1;
RECCNT = OFF;
MTXCNT_OUT = 1;
MATCNT_OUT = 1;
ORD_IGNORE = 0;

{
UINT id;
UINT npc_id;
UINT npc_level;
UINT affiliated_area_id;
FLOAT loc_x;
FLOAT loc_y;
FLOAT loc_z;
ASCF raid_desc;
}