View Full Version : Still with alpha problems
~Cyn Telruniya~
30-06-2006, 14:30
I asked ages ago problems with alphas and u, dstuff, had replied with solutions. well ive tried the solutions, tried every dxt type, from dxt1c - dxt5 and yet all i get is black section of watever i modded. i folowed everything, used the photoshop dds plugin and nvdxt and yet wen i try out my re-texture, the part i want to be gone is jus black. so yeh, being more specific, using alphas, how would get rid of a section? coz ive seen it in normal l2 textures where they remove a section of a sword handle, clothes, hair, etc. with making that area black in the alpha. do i need final blends or sumthin else to make em work?
invitado
08-10-2006, 23:58
Man, open the utx with UEd, right click on the texture, properties, extend surface and where it says "Masked" set to True (Twosided too). It now has transparency
For shining effects use the "see and compare" utility :P (you got a lot of shaders and blends where to look inside :wink: )
~Cyn Telruniya~
24-10-2006, 10:44
thx for that invitado but one small problem. heres wat i did:
extracted texture using UTPT
edited in photoshop
decrypted package using l2decrypt
created unreal file using l2toolo
opened with ued
imported/overwrited texture
set properties to masked and twosided
saved package
put into l2
i ran the game and logged in but after clicking ok at server selection, i have an error saying that the file is corrupted.
so then i:
re-crypted the newly saved package with l2decrypt
put into l2
i ran the game this time and logged in, pressed ok at server selection but this time it crashed giving a critical error.
so i tried with these two ways but didnt get any result. so how do i do this properly? im using clean C5 (no patches/custom stuff xcept for custom user.ini) if it helps
I think you should use l2encdec instead of l2decrypt for decrypting and encrypting
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