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View Full Version : Zooming Utility


CrimSab
23-06-2006, 00:02
Is there any way to only activate the zooming feature in the User.ini? I keep messing up my gamma. In addition I never have any use for it. I like the way that it was defualtly setup.

dstuff
23-06-2006, 05:46
Then edit user.ini, especially that its format is rather self-explanatory, and it can be accepted by L2 in plaintext.

You have all the stuff there, just comment what you don't need.

CrimSab
23-06-2006, 06:06
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�鶑鲚ꆜ퓅죉짨췊샙쇍�鬒짅엉쓋鲑鲂ꚡ엪짔쫉��췯직췞엤질샼헍�駷釱ꆜ퓅죉짨췊샙쇍 ��컍지쏶쇃駷釱ꆜꆦ鞦ꆚ퓅죉짨췊샙쇍��髷釱ꆜ퓅죉짨췊샙쇍�ﳍ�쓏髷釱龁鮜ꆞ퓅죉짨췊샙 쇍��鶑钞ꆜ퓅죉짨췊샙쇍�鬒짅엉쓋鲑鲂ꚡ엪짔쫉��췯직췞엤질샼헍�髷釱ꆜ퓅죉짨 췊샙쇍��컍지쏶쇃髷釱ꆜꆦ鞦ꆛ퓅죉짨췊샙쇍��鯷釱ꆜ퓅죉짨췊샙쇍�ﳍ�쓏鯷釱龁鮜ꆞ퓅 죉짨췊샙쇍��閑鲚ꚡ엪짔쫉��췯직췞엺�짤쯅�鯷釱芜ꆜ퓅죉짨췊샙쇍�죅ﳉ췀징鲑ꚡ 엪짔쫉��췯직췞엨췟샎쏃鲑ꚡꚡꚡ쯂싅苉理ꚡ�죃釉ꖜꚡ��쓟엍釞ꆜꆦ췻�쏅�췄샀싉짋 理ꚡ硫짟째쇍쏯쏀釞�짙ꚡ췪쏚엞짘理샃�蒑釾肜釫肜釮骝ꆅ쏞�췄�쏯쏀釞ﺄ鲑鶑肚釮薜ꚡ�￈췏지螑 芝ꆜ췜엏험鶑ꆙᆭ췘�￟췏지鶑鲂ꚡ짻�싃쿿샍釉芜ꆔ캦엤질샭﯀췉쏜�쪑샍짟ꚡ죅￉췘�釟췊�ꇉ캦엤질쇭 쏁쪑샍짟ꚡ죅췉쫂釃췊�ꇉ캦엤질�쯍釟췊�ꇉ캦엤질理釨췊�ꇉ캦엤질쏢엚짏짡�쯍�쪑샍짟ꚡ죅쿍 �쪑샍짟ꚡꚡꚡﯷ�엞�苟쓯샍지쯂�싥쏊ꇱ캦죭��쟿샅釀췪�ꇉ캦췾죂쇃�질釞�짙ꚡ엨쫊쿅샙험鶑ꚡ쏮 쇍�鳷釱�쓏싃ꚡ쏮쇍�鷷釱��ꇟ�췢직췀엞ꇇ�췢직�샟쿃ꇄ�췢직헞�ꚡ쏮 쇍�駷釱엢엇췘ꚡ쏮쇍�髷釱�쇅쿍�ꚡ쏮쇍�鯷釱쓾췉ꚡ쏮쇍�铷釱췾싕�ꚡ쏮쇍�闷釱엧췞ꚡ쏮쇍 �鷷�쯍ꚡ쏮쇍�鷷싉�ꇄ�췢직麝釱췯엀ꚡ쏮쇍�鷷헀ꇟ�췢직额釱쏧췟ꇇ�췢직 馝釱샥췀췂ꚡ쏮쇍�鷷�쟍ꚡ쏮쇍�鷷�ꇍ�췢직钝釱췸직샞싍ꇉ�췢직閝釱�쿍싄ꇉ �췢직鲞釱엠쓏ꇉ�췢직鶞釱췦짞ꇈ�췢직麞釱쿥�헄ꇟ�췢직龞釱췸췁췞ꚡ쏮쇍�黷�짙 ꚡ쏮쇍�黷쓘싉ꇍ�췢직骞釱엯엀ꇍ�췢직鮞釱췿짞췂ꚡ쏮쇍�黷샍쟍엍ꚡ쏮쇍�黷晴 �짟ꚡ쏮쇍�鿷쿉쏞쓘ꚡ쏮쇍�鿷췞쏋쓘ꚡ쏮췉�鳷釱馞ꆙ�째쇍鲑ꚡ쏮췉�黷釱馞ꆙ �째쇍鶑ꚡ쏮췉�飷釱馞ꆙ�째쇍麑ꚡ쏮췉�髷釱馞ꆙ�째쇍龑ꚡ쏮췉�铷釱馞ꆙ�째 쇍鲑ꚡ쏮췉�鷷麑香ꚡ쏮췉�鷷鶑ꚡ쏮췉�鷷麑香ꚡ쏮췉�鷷麑ꚡ쏮췉�鷷麑香ꚡ쏮 췉�鷷龑ꚡ쏮췉�鷷麑香ꚡ쏮췉�鷷鲑ꚡ쏮췉�鷷麑香ꚡ쏮췉�鷷鶑ꚡ쏮췉�黷麑香ꚡ쏮 췉�黷麑ꚡ쏮췉�黷麑香ꚡ쏮췉�黷龑ꚡ쏮췉�黷麑香ꚡ쏮췉�黷鲑ꚡ쏮췉�黷麑香ꚡ 쏮췉�黷鶑ꚡ쏮췉�黷麑香ꚡ쏮췉�黷麑ꚡ쏮췉�鿷麑香ꚡ쏮췉�鿷龑ꚡ 홢췺


Thats what i see when i open it up. i strictly want it for zooming in and out. i dont care about the brightness stuff. well i take that back. i care if there is a defualt button to press to set it up back to defualt

dstuff
23-06-2006, 17:17
Then bloody decrypt it first....

C5
10-07-2006, 23:37
[quote][DefaultPlayer]
Name=Player
;Class=WarClassLight.WarCOGSoldier
Class=LineageWarrior.MFighter
team=255
skin=SoldierSkins.blkt
Face=SoldierSkins.Othello

[Engine.Input]
Aliases[0]=(Command="Button bFire | Fire",Alias=Fire)
Aliases[1]=(Command="Button bAltFire | AltFire",Alias=AltFire)
Aliases[2]=(Command="Axis aBaseY Speed=+300.0",Alias=MoveForward)
Aliases[3]=(Command="Axis aBaseY Speed=-300.0",Alias=MoveBackward)
Aliases[4]=(Command="Axis aBaseX Speed=-150.0",Alias=TurnLeft)
Aliases[5]=(Command="Axis aBaseX Speed=+150.0",Alias=TurnRight)
Aliases[6]=(Command="Axis aStrafe Speed=-300.0",Alias=StrafeLeft)
Aliases[7]=(Command="Axis aStrafe Speed=+300.0",Alias=StrafeRight)
Aliases[8]=(Command="Jump | Axis aUp Speed=+300.0",Alias=Jump)
Aliases[9]=(Command="Button bDuck | Axis aUp Speed=-300.0",Alias=Duck)
Aliases[10]=(Command="Button bLook",Alias=Look)
Aliases[11]=(Command="Toggle bLook",Alias=LookToggle)
Aliases[12]=(Command="ActivateItem",Alias=InventoryActivate)
Aliases[13]=(Command="NextItem",Alias=InventoryNext)
Aliases[14]=(Command="PrevItem",Alias=InventoryPrevious)
Aliases[15]=(Command="Axis aLookUp Speed=+100.0",Alias=LookUp)
Aliases[16]=(Command="Axis aLookUp Speed=-100.0",Alias=LookDown)
Aliases[17]=(Command="Button bSnapLevel",Alias=CenterView)
Aliases[18]=(Command="Button bRun",Alias=Walking)
Aliases[19]=(Command="Button bStrafe",Alias=Strafe)
Aliases[20]=(Command="NextWeapon",Alias=NextWeapon)
Aliases[21]=(Command="ActivateTranslator",Alias=ActivateTranslator)
Aliases[22]=(Command="ActivateHint",Alias=ActivateHint)
Aliases[23]=(Command="Button bFreeLook",Alias=FreeLook)
Aliases[24]=(Command="ViewClass Pawn",Alias=ViewTeam)
Aliases[25]=(Command="Button bTurnToNearest",Alias=TurnToNearest)
Aliases[26]=(Command="Button bTurn180",Alias=Turn180)
Aliases[27]=(Command="CameraRotationOn | UseAutoTrackingPawnOff | StopMouse",Alias=CameraRotationModeOn)
Aliases[28]=(Command="OnRelease CameraRotationOff | OnRelease UseAutoTrackingPawnOn | OnRelease MoveMouse",Alias=CameraRotationModeOff)
Aliases[29]=(Command="",Alias=None)
Aliases[30]=(Command="",Alias=None)
Aliases[31]=(Command="",Alias=None)
Aliases[32]=(Command="",Alias=None)
Aliases[33]=(Command="",Alias=None)
Aliases[34]=(Command="",Alias=None)
Aliases[35]=(Command="",Alias=None)
Aliases[36]=(Command="",Alias=None)
Aliases[37]=(Command="",Alias=None)
Aliases[38]=(Command="",Alias=None)
Aliases[39]=(Command="",Alias=None)
;LeftMouse=Fire
;RightMouse=AltFire
;MiddleMouse=Zoom
;Tab=Type
;Enter=InventoryActivate
;Shift=Walking
;Ctrl=Jump
;Alt=Fire
;Pause=Pause
;CapsLock=LookToggle
;Escape=Pause
;Space=Jump|mode selectionlock=-1
;PageDown=LookDown
;End=CenterView | ACTOR ALIGN SNAPTOFLOOR ALIGN=1
;Left=StrafeLeft
;Up=MoveForward
;Right=StrafeRight
;Down=MoveBackward
;Insert=
;Delete=LookUp
;0=SwitchWeapon 10
;1=SwitchWeapon 1
;2=SwitchWeapon 2
;3=SwitchWeapon 3
;4=SwitchWeapon 4
;5=SwitchWeapon 5
;6=SwitchWeapon 6
;7=SwitchWeapon 7
;8=SwitchWeapon 8
;9=SwitchWeapon 9
;C=Duck
;G=Grab
;L=Taunt wave
;M=Look
;O=TurnToNearest
;P=Turn180
;S=MoveBackward
;T=Talk
;Z=Strafe
;F1=ShowScores
;F2=ShowServerInfo
;F3=ShowObjectives
;F4=SwitchTeam
;F5=ViewTeam
;F6=Stat Net
;F7=CycleLoadout
;F8=
;F9=shot
;F10=Gamma +
;F11=Brightness +
;F12=Contrast +
;Equals=GrowHUD
;Comma=StrafeLeft
;Minus=ShrinkHUD
;Period=StrafeRight
;Slash=NextWeapon
;LeftBracket=InventoryPrevious
;Backslash=ChangeHud
;RightBracket=InventoryNext
;MouseX=Axis aMouseX Speed=6.0
;MouseY=Axis aMouseY Speed=6.0
;MouseW=
;None=
;Cancel=
;Backspace=Jump
;PageUp=
;home=CenterView | ACTOR ALIGN SNAPTOFLOOR ALIGN=0
;Select=
;Print=
;Execute=
PrintScrn=OnRelease shot
;Help=
;A=StrafeLeft
;B=
;D=StrafeRight
;E=
;f=set d3drenderdevice reducemouselag false | onrelease set d3drenderdevice reducemouselag true
;H=Taunt Thrust
;i=
;j=Taunt Taunt1
;K=Taunt Taunt2
;l=Taunt Taunt3
;Q=WeaponZoom
;R=ForceReload
;U=actor update
;V=writetolog
;W=MoveForward
;X=
;Y=TeamTalk
;NumPad0=set playercontroller bZeroRoll False | set playercontroller rotation (pitch=0,yaw=0,roll=16384)
;NumPad1=set playercontroller bZeroRoll False | set playercontroller rotation (pitch=0,yaw=32768,roll=-16384)
;NumPad2=set playercontroller bZeroRoll False | set playercontroller rotation (pitch=0,yaw=16384,roll=32768)
;NumPad3=set playercontroller bZeroRoll False | set playercontroller rotation (pitch=0,yaw=-16384,roll=0)
;NumPad4=set playercontroller bZeroRoll False | set playercontroller rotation (pitch=16384,yaw=0,roll=16384)
;NumPad5=set playercontroller bZeroRoll False | set playercontroller rotation (pitch=-16384,yaw=0,roll=16384)
;NumPad6=set playercontroller bZeroRoll True | set playercontroller rotation (pitch=0,yaw=0,roll=0)
;NumPad7=
;NumPad8=
;NumPad9=
;GreyStar=
;Separator=
;NumPadPeriod=Duck
;GreySlash=
;F13=
;F14=
;F15=
;F16=
;F17=
;F18=
;F19=
;F20=
;F21=
;F22=
;F23=
;F24=
;NumLock=
;ScrollLock=
;LShift=
;RShift=
;LControl=
;RControl=
;Semicolon=ThrowWeapon
;Tilde=
;SingleQuote=Strafe
;Attn=
;CrSel=
;ExSel=
;ErEof=
;Play=
;Zoom=
;NoName=
;PA1=
;OemClear=
;MouseZ=
;MouseWheelDown=Zoom
;MouseWheelUp=Zoom
;Joy1=Fire
;Joy2=Jump
;Joy3=AltFire
;Joy4=Duck
;Joy5=NextWeapon
;Joy6=SwitchWeapon 2
;Joy7=SwitchWeapon 3
;Joy8=SwitchWeapon 4
;Joy9=SwitchWeapon 9
;Joy10=SwitchWeapon 0
;Joy11=InventoryPrevious
;Joy12=InventoryActivate
;Joy13=InventoryNext
;Joy14=
;Joy15=
;Joy16=
;JoyX=Axis aStrafe SpeedBase=300.0 DeadZone=0.4
;JoyY=Axis aBaseY SpeedBase=300.0 DeadZone=0.4
;JoyZ=
;JoyR=
;JoyU=Axis aBaseX SpeedBase=300.0 DeadZone=0.4
;JoyV=Axis aLookup SpeedBase=300.0 DeadZone=0.4
;JoyPovRight=SwitchWeapon 6
;JoyPovLeft=SwitchWeapon 7
;JoyPovUp=SwitchWeapon 8
;JoyPovDown=SwitchWeapon 5

;

FallonTaim
12-03-2007, 21:36
Keep going :P

You're looking for:
MaxZoomingDist=