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velaxun
13-05-2006, 17:03
Sorry to be asking so many questions :oops: but this time it's a little different. I was experimenting with some of the tools that invitado pposted in one of the other topics, and was trying to make my own nude patch that would show my characters nude even if there was armor on. So I opened up the Felf.utx file in Unreal Engine and found out what the file names were and such. Then I took the upper body textures from your nude patch to see if I could make a topless elf (ya I know it;s slightly perverted but bear with me). So I saved the two textrues as three different types of DDS files and replaced all the upperbody textures using l2tool with your nude patch textures. So I went to see if it had worked properly and it sorta did, but the only problem was that her breasts weren't alligned, the nipples were below the actual bulge. So could anyone tell me how to properly allign the textures on the character? thanks

~Cyn Telruniya~
14-05-2006, 08:56
not to worry, i had the same problem when i was creating a whole new top, but not going that perverted, anywayz, what you should be getting is a different texture, preferrably one that already has clothes not the underwear or nude textures and use one of them, for, they have proper alignment of the proportions. heres the example and my re-skin :D

http://i21.photobucket.com/albums/b295/SwIfTaSsAsIn/comparision.jpg

http://i21.photobucket.com/albums/b295/SwIfTaSsAsIn/Shot00021.jpg

dstuff
14-05-2006, 09:32
I practically never use l2tool now. Anyway, this is how I get things done now:


- utpt to extract interesting texture

L2 seems to have following approach to textures:

1 - just DXT1c - w/o alpha information; mainly old textures are kept this way (dat files reference textures direcly). In this case you can also use DXT1a / DXT3 as well (and with transparency data)

2 - DXT3 - having alpha channel used for specular highlights only. (dat files reference textures through Shader). Transparency can't be added easily here (if you use shader and set Opacity there, you will have Z problems)

3 - "compund" solution - DXT3, DXT1c or DXT1a for texture or texture+transparency data, and half the sizes of it specular texture as DXT3. (dat files reference textures through FinalBlend, which adjusts Z problems)


- program that correctly converts first mipmap of extracted DDS file into TGA file. The tiny dds2tga wrote by someone seems to work well.

For all the editing job I use GIMP. In the end it's matter to convert texture(s) back to DDS (nvdxt tools here).

I never replace textures (with excpetions) directly in old files - I prefer to simply make new utx pack. Also remember about things like CubeMaps, etc. that are usally imported and needed.

velaxun
14-05-2006, 16:24
OK, I used that UTPT that you mentioned and found the texture that I want to edit. Then I right-clicked and went down to "Extract as Image => All Mipmaps to DDS". Then I installed the DDS Photoshop plugin and opened up photoshop. The I loaded the images and was totally caught off guard when I saw all the little images that followed the big ones. Did I click the wrong thing or am I on the right track, but don't know where to go next? Thanks for the help you guys have been giving me though :P, I'll screw around with it, and if I figure it out, I'll let you guys know

dstuff
14-05-2006, 18:15
You saw mipmaps. There should be an option in plugin to deal with that, probably. And I have no idea how that plugin handles alpha.

velaxun
14-05-2006, 18:35
I think there is, when I open up the image it has an option to load the mipmaps. Should I disable that and just edit the biggest image?

~Cyn Telruniya~
18-05-2006, 09:02
well i tried that thing you said about the DTX5 and stuff and i saved my image using DTX5 and i put it into the package, viewed it to see if it had transparency, which it did. so i go to play the game and the outfit i edited was the same thing with no transparency on it.

so what tools would i need for all of this coz currently i use utpt to extract, photoshop to edit, nvidia dds plugin for photoshop to save and l2tool/l2toolo for inserting into the package. and how do you create your own package? my apologies for so many questions, i am new to this stuff so bear with me.

dstuff
18-05-2006, 20:32
well i tried that thing you said about the DTX5 and stuff and i saved my image using DTX5 and i put it into the package, viewed it to see if it had transparency, which it did. so i go to play the game and the outfit i edited was the same thing with no transparency on it.

Don't use DXT5 here - no point. DXT1a/c and DXT3 suffice.

so what tools would i need for all of this coz currently i use utpt to extract, photoshop to edit, nvidia dds plugin for photoshop to save and l2tool/l2toolo for inserting into the package. and how do you create your own package? my apologies for so many questions, i am new to this stuff so bear with me.

You need something that will keep the alpha. You have to remember about the alpha yourself. I haven't used the photoshop, nor the ps plugin - so I don't know about those two. In my case it's: UTPT, extracted dds, convert to tga (with alpha), edit with GIMP (remembering about alpha), save modified tga, convert to dds with nvdxt. Then it's adding the texture to utx package - with proper settings, shaders and finalblends, if appropriate. Look at stock utx files as at the reference.

I don't use l2tool, unless I have no other option, or it suffices (mainly for l2font-e). You make your own packages with UnrealED.

~Cyn Telruniya~
20-05-2006, 06:59
well i have a few problems:
1. i tried importing a utx package into unreal ed, but it crashed so i used l2decrypt to take off the encryption and l2toolo to create a proper decrypted utx file.
2. i have no idea how to use the dd2tga and the nvdxt
3. i attempted to use dds2tga by dragging the dds file into it and it crashes all the time.
4. with unreal ed, i try to save the package i decrypted and it comes up with an error "The filename you have chosen has one or more spaces in it" when my file name is one word.

and if i have to use that l2endec thing, i have no idea on how to use that either >_< im such a noob.

dstuff
20-05-2006, 08:35
1. i tried importing a utx package into unreal ed, but it crashed so i used l2decrypt to take off the encryption and l2toolo to create a proper decrypted utx file.

If you want to import l2's utx into ued, you need l2tool. L2tool will choke on some files (like cubemaps, etc.).

2. i have no idea how to use the dd2tga and the nvdxt

Read docs, read what it prints on screen when it runs w/o arguments.

3. i attempted to use dds2tga by dragging the dds file into it and it crashes all the time.

Dragging ? Console and text file managers are friends.

4. with unreal ed, i try to save the package i decrypted and it comes up with an error "The filename you have chosen has one or more spaces in it" when my file name is one word.

Yea, it complains about it sometimes, just ignore it.