PDA

View Full Version : how to extract the animations and import to unreal engine2


Darkcamus
16-03-2006, 02:17
try to import the animation inside the unreal engine editor
but it will crash....
Do i need to use l2disam before import.

Eni
16-03-2006, 08:38
Of course do
l2encdec.exe -d file.utx
do excange, after do

l2encdec.exe -h 211 dec-file.utx

copy to game/systextures
rename enc-dec-file.utx to file.utx

16-03-2006, 08:39
after do
l2encdec.exe -h 121 dec-file.utx

darkcamus
16-03-2006, 10:25
I m using the ukx file inside animation file (C4)

after follow Eni suggestion.

It still have the Critical Error inside UnrealEngine2 Editor.

dstuff
16-03-2006, 10:33
I have yet to find a version of UED that would work with ukx files. For utx files there's that tiny japanese tool that "fixes" them (and then, the only one build of UED, saving files on which L2 won't crash).

No such thing as l2tool for ukx unfortunately. I guess the best place to ask about it would be UTPT forums.

Darkcamus
16-03-2006, 10:35
THANKS ANYWAY

bwproject
16-03-2006, 15:05
is there any way to manage to see information like skeleton and meshes in unreal editor?

or any way to import static meshes like rocks trees etc in unreal editor and use them like everything else in there?


i mean like import a rock from lineage in an unreal map...

i havent found anything of that sort yet :(

katanafssj
07-04-2006, 21:34
Now Bw.. are you asking to see like scripting? cause I don't think unreal editor is a editor and compiler also. if you wanted to view those try and get a free editor/compiler. a free one is DEV bloodshed C++ it's a editor/compiler that will show you the info and scripting of things like that.